Responsible for Fur Groom and styling of the main character, matching to real life costume footage. Lighting of the fur and background elements in unreal4 for the mascot real time animation system. Matching the look of prerendered/real hair with real time nvidia hairworks hair. Monster used during a live HPE conference presentation and also an interaction booth with backstage actor on the other side messing with people.
Live Puppeteered by my hand in the first video.